How To Install Mods In Mortal Kombat Komplete Edition

Retro plays Mortal Kombat Komplete Edition (PS3) - Story Mode - Part 15. Mortal Kombat Mobile highlights great visuals. Execution isn’t improved on gadgets with under 1.0 GB RAM. Mortal Kombat Mobile is an online-just game. At least 1.1 GB of free space is needed on your gadget. MORTAL KOMBAT v3.1.1 Mod; Content is by and large appropriate for a long time 17 and up. More Mortal Kombat Videos Mortal Kombat 9 Fatalities Mods Mortal Kombat X All X Rays - Mortal Kombat Komplete Edition Publisher: Warner Bros. Interactive Entertainment Developer: High Voltage Software My Mortal Kombat Komplete gameplays are all from the mortal kombat pc version Mortal Kombat 9 Komplete Edition - All Fatalities with Meat.PC MOD. (HD).

Following my Mortal Kombat XL (Half & Full Mesh Swap) PS4 Guide, today I present a v1.07 update to my Mortal Kombat 9 (MK9) Kombat Edition (KE) PS3 Real Time Modding (RTM) Tool for those who still own a PlayStation 3 console and enjoy game modding.
How to install mods in mortal kombat komplete edition 7Download: Mortal Kombat 9 Komplete Edition RTM TOOL 08_06_2019.rar
08/06/2019 UPDATE: Mortal Kombat 9 Real Time Mod Tool
WORKING:

  • Instant Death For Players 1&2
  • Infinity Timer - Starting at (666)
  • Max Health For Players 1&2
  • Max Super Meter For Players 1&2
  • Start at (Challenge Tower 300) - Free Roaming of The Full CT from Top to Bottom
  • Gold 9999999
  • Side View Cam (Note: When using Kung Lao The Screen will be Completely Black)
  • Auto Fatality - (Big Thanks to haxxen)
  • Player Select For Players 1&2
  • All Stages Select
NOT WORKING:
Install
  • Life Bar On/Off
  • No Blood
  • Blood Changing Kombat
  • Infinity Fatality Timer On/Off
Updated way on How to Select your NPC Fighter !
  • You now Select your NPC Fighter when the Round is loading
  • Check Off the NPC Fighter when the Match/ Fight begins
  • The Default Player will automatically load when the NPC Check Box is Unchecked

UPDATED MK9 KE RTM VIDEO from my YouTube Channel
Mods Mortal Kombat modder futuretime23 dropped by PSX-Place with a treat for MK fans. He released version one of his mod called MK9 Trilogy Edition. This mod aims at balancing the games characters and at a later stage will introduce further mods that will add more to the game. While this is for the PlayStation 3 version of the game, futuretime23 does mention a PC port in the readme but that will only happen 'someday'. XBox 360 users are also going to have to wait it out. You can get all the info below by checking out the incredibly long list of patches.

How To Install Mods In Mortal Kombat Komplete Edition Download



Thanks to tthousand for getting me the info and image.

Mortal

  • The mod is intended to be used on the Komplete Edition of MK9 (doesn't matter if it's the USA/BLUS or European/BLES version) so, no official support is given for non KE users (sorry guys!) and I do not own the PSN version, so I have no clue whether or not will it work to a 100%. My recommendation? Stick to the Komplete Edition.
    Anyways, installation is quite simple:
    Simply extract the USRDIR folder into your PS3_GAME folder of your Komplete Edition. Overwrite all files, and that's it! Yeah, not very hard.
    In case you run into any problems following the installation, you might want to try deleting your MKKE install data from your PS3, and then starting the game again. I've tested it on version 1.07, but it should work on 1.05 (unpatched Komplete Edition). The changes made are listed on a separate file called Patch changes.txt.
    Hope you have fun!
    Special Thanks:
    MK9 modding community (in particular, digitaloverdose for his mkscriptextractor, Gniarf for his FNV1 hashes discovery and HowardC for the
    FNV1 string dehasher)
    Test Your Might community.
    And NRS/WB for bringing us such an amazing game.

  • Charater specific changes:
    Kenshi
    Armor removed for EX Telecharge and EX Teleflurry.
    Armor duration reduced for EX Rising Karma.
    Recovery frames increased for EX Telecharge and EX Rising Karma on block. (particularly for Rising Karma)
    Startup speed slightly decreased for Telecharge (both versions).
    He now uses the normal version of his 2nd fatality on Kratos.
    Noob Saibot
    B1 is faster.
    F3 is faster.
    B121's recovery frames on hit were reduced, thus allowing new combos to be made.
    B1214's recovery frames on hit were reduced.
    Recovery frames (on hit, whiff and block) on EX shadow charge have been reduced.
    Recovery frames (on hit, whiff and block) on non EX and EX shadow slide have been reduced.
    He now uses the normal version of his 2nd fatality on Kratos.
    Kabal
    Nomad Dash Cancelling removed.
    EX Nomad Dash armor removed.
    Gas Blast (on ground) damage has been reduced by 4%. It does 5% now.
    EX Gas Blast (on ground) damage has been reduced by 4%, it does 9% now.
    Sub-Zero
    D4's recovery frames on whiff, hit and block have been reduced.
    F4 is faster, and recovery frames (on hit, whiff and block) on 1+2 have been reduced, thus allowing new combos to be made in the corner.
    Standing 4 is slightly faster.
    Standing/F2 now is a Mid attack.
    Slide's hitbox was adjusted: Occasionally, SZ would whiff from full screen (has happened to me a few times while testing Costume 1), now this should no longer occur.
    Slide (both versions) speed has been slightly increased. Endframe data was adjusted to prevent a bug where Sub-Zero's slide didn't register.
    As a result, Slide's recovery frames on whiff have also been slightly reduced.
    Ice Puddle (both versions) is much faster, it should now be a viable tool to use in a match.
    New intro for Costume 2. It uses (previously) unused audio. This is to correct an inconsistency in the intro (Bi-Han originally SPOKE WITH HIS BROTHER'S VOICE. Apparently, NRS had recorded a separate intro for Bi-Han...but chose not to use it in the final game. The voice file still remains in the game, for some odd reason)
    However, said intro cuts a few seconds short, if you are playing from P1's side. P2 Sub will play it fully.
    Cyrax
    Regular bombs now do 4% damage, instead of 8%.
    B2 now does 5% total if both hits connect (1st hit was reduced to 1%, while the bomb explosion/2nd hit was reduced to 4%)
    D4's recovery frames on whiff, hit and block have been increased.
    B1's recovery frames on hit have been increased.
    Kano
    Slightly increased the duration of EX Ball's(Horizontal) armor.
    EX Ball is now unblockable from the get go, no need to hold it for a certain amount of time to make it unblockable.
    B2 is faster.
    B2's recovery frames on hit, whiff and block have been reduced. This gives Kano a new popup hit, and allows new combos to be made.
    F3 is faster.
    F3,3 has been given a slight damage buff: originally,first hit did 2% dmg, second hit did 7%, for a total of 9% dmg. Now, first hit does 3%, 2nd hit 8%, for a total of 11% dmg.
    B112's last hit is now special cancellable.
    Knife Throw and it's EX counterpart, the Knife Toss have faster startup.
    112 (specifically the last hit, 2) now hits Mid. Hitbox has been slightly adjusted so it does not whiff on crouching opponents.
    Choke and it's EX counterpart now hit Mid. Hitbox has been altered so it does not whiff on crouching opponents.
    Sonya
    EX and non EX Kartwheel damage reduced by 25% approx. (Kartwheel does 6% damage, nearly 7% of damage, while EX does approx. 9% damage now, registered as 8%)
    Block damage for both has also been adjusted.
    EX and non EX Kartwheel recovery frames on block have been increased. Endframe data has been adjusted.
    Kartwheel (both) is slightly slower.
    Dive Kick's recovery frames on block have been increased, and Sonya comes out of the move a little slower (seems to be slower for the EX version of the move).
    Nightwolf
    F3 now hits Low.
    B1 is faster.
    F312's recovery frames on hit reduced, thus allowing new combos to be made.
    EX Shoulder Tackle armor duration increased, it should now last through the entire animation.
    Walkspeed (both forwards and backwards) has been slightly increased.
    EX Shoulder Tackle's recovery frames on block have been slightly increased.
    EX and non EX Arrow Shot startup is faster. (same speed increase for both)
    Freddy Krueger
    Recovery frames on block increased on Hell Spike (EX and non EX versions)
    Damage of Freddy Fingers (EX and non EX) was reduced: non EX does 6%, while EX does 10%. Block damage has been left untouched.
    He now uses the normal version of his fatalities on Kratos. (normal costume only)
    Kung Lao
    Armor duration cut by half on EX Teleport, as a result, this also removes the bug where Lao could get extra armor by delaying EX Teleport's 1 attack/throw.
    He now uses the normal version of his 2nd fatality on Kratos.
    Jax
    EX Ground Pound recovery frames on hit increased, this effectively removes Jax's resets in the corner and greatly nerfs his corner damage.
    EX Ground Pound now does 14% damage.
    F41's hitbox has been increased to prevent whiffing on specific crouching opponents.
    F413's last hit is slower.
    2F2B1's recovery frames on hit have been reduced, thus allowing new combos to be made.
    2F2B1's last hit had it's speed very slightly increased to further help this.
    Jade
    U3 now hits Mid.
    Boomerang startup (for both EX and non EX versions, and for all directions) is slightly faster.
    EX Shadow Flash no longer takes additional damage.
    342's last hit's recovery frames have been reduced, thus allowing for new combos to be made.
    To further complement the above change (also due to MK9's coding) 342's last hit is much faster.
    122's last hit does 8% damage, thus increasing the overall combo damage to 13%.
    B1F1's last hit does 10% damage now, thus increasing the overall combo damage to 18%.
    23F2's last hit does 10% damage now, thus increasing the overall combo damage to 16%.
    F212's last hit does 10% damage now, thus increasing the overall combo damage to 16%.
    B32's last hit does 10% damage now, thus increasing the overall combo damage to 14%.
    4F3's last does 12% damage now, thus increasing the overall combo damage to 16%.
    Stryker
    B3 is faster.
    B1 is faster.
    Roll Toss is now a Low attack.
    Forward walkspeed has been slightly increased.
    1's recovery frames on hit have been reduced to allow easier juggles.
    11's recovery frames on hit have been reduced to allow easier juggles.
    12's recovery frames on hit have been reduced to allow easier juggles.
    B32 is now special cancellable.
    232 is now special cancellable.
    He now uses the normal version of his 2nd fatality on Kratos.
    Quan Chi
    D1 is faster.
    U3 is faster.
    Trance's(both versions) recovery frames on block have been reduced.
    21U3 now allows to perform a special move after connecting the last hit. You can now connect it with Trance, for example.
    Non EX Ground Burst now hits Low.
    EX Ground Burst does 7% damage now.
    Smoke
    Smoke can no longer do a special move after using F4: this removes the EX Smoke Bomb reset.
    Sheeva
    The hitbox of 212F1's last hit was made bigger so that it hits all crouching characters.
    Anti-Air Grab's damage has been increased by 4%, while it's EX version has been increased by 3%.
    XRay damage has been increased to 41%.
    EX Teleport Stomp's armor duration has been doubly increased: it should now last through the entire animation.
    B1 is faster.
    B2 is faster.
    F2 is faster.
    F3 is faster.
    B2's recovery frames on block have been reduced.
    F4's recovery frames on block have been reduced.
    12B1's damage has been increased: 2's hit from this string does 5% damage now, while the last hit, B1, does 9% damage, for a total of 16% damage.
    Shang Tsung
    Startup speed of Fire Skull (both versions) is slightly quicker.
    Recovery frames of both versions of Fire Skull have been slightly reduced.
    F3 is slightly faster.
    New intro for Costume 2: Previously, the game used the young voice for Old Tsung, this is despite NRS recording a separate voice file for Old Shang, and said voice file is still in the game, just unused, oddly enough.
    Sindel
    111's last hit's damage has been increased to 7% damage, full combo does 11% damage now.
    11B2's last hit now does 7% damage. 11B2's combo does 11% now, while 11B24 does 16% now.
    (The following are affected by damage scaling, thus, several of these last hits do more damage outside of a combo.)
    B12's last hit now does 7% damage. Full combo does 7% now.
    F124's last hit now does 9% damage. Full combo does 16% now.
    212's last hit now does 7% damage. Full combo does 13% now. (14% if last hit is held)
    21B3's last hit now does 9% damage. Full combo does 15% now.
    B24's last hit does 6% damage. Full combo does 10% now.
    311's last hit does 11% damage. Full combo does 17% now.
    31B2's last hit does 11% damage. Full combo does 17% now.
    B3F2's last hit does 8% damage. Full combo does 14% now.
    44U3's last hit does 11% damage. Full combo does 17% now.
    Levitate fireballs and Air Fireballs (EX and non EX, low and normal) do 10% dmg now.
    31B2 now allows a special move to be performed after it (In other words, it's special cancellable)
    B3 is slightly faster.
    Levitate's backdash is a bit quicker and more closely matches the forwarddash speed.
    Cyber Sub-Zero
    Dive Kick's (both versions) damage increased by 2%.
    EX Dive Kick's final hit's speed has been increased: this makes the move have far more advantage on hit, as well as have lesser recovery frames.
    Slide's speed (both versions) has been increased.
    He now uses the normal version of his 2nd fatality on Kratos.
    Baraka
    Second hit of 221+2's hitbox has been increased so it doesn't whiff on crouching opponents.
    EX and non EX Blade Slide's hitboxes have been increased so that they don't whiff on crouching opponents.
    F44's recovery on hit has been slightly reduced so it's easier for Baraka to combo from this.
    F44 is now special cancellable.
    Kitana
    EX and non EX Pretty Kicks now hit Mid.
    EX Square Boost speed is slightly quicker.
    Mileena
    Standing 2 is faster.
    F2 is faster.
    F3 is faster.
    Leaping Neckbite (both versions) is slightly faster.
    EX Neckbite's last hit does 11% now, thus the damage of the move itself has been increased to 18%. If a Sai is attached to the opponent, it now does 22%. (Don't worry about damage being too high in a combo, though.Damage scaling is still in effect and it does significantly decrease the amount of damage, especially when done with her BNBs, so don't expect +40% combos)
    Roll input changed to BF4. (Move list has been updated to show the new input)
    D1's recovery frames on block, whiff and hit have been reduced.
    Her normal version of her 1st fatality is now used on Kratos.
    Johnny Cage
    21F2's recovery frames on hit have been reduced, thus allowing Cage to make combos from this string at midscreen much easier.
    F33's recovery frames on block have been increased.
    Non EX and EX Low and High Forceball's startup speed have been increased. (same speed increase for all)
    He now uses the normal version of his 2nd fatality on Kratos.
    Ermac
    B1 now hits Low.
    F1 is faster.
    F4 is special cancellable now.
    Fireball (both versions) is faster (Projectile velocity is not affected by this change.)
    D3's recovery frames on whiff, hit and block have been reduced.
    He now uses the normal version of his 2nd fatality on Kratos. (normal costume only)
    Reptile
    D1 is slightly faster.
    Dash speed (forward, backwards, into duck, both from forward and backwards dashes) has been increased.
    Recovery frames for Non EX Elbow Dash on block have been slightly increased.
    Sektor
    12's hitbox has been expanded to make whiffing after connecting with 1 happen less often.
    Flame Burner input changed to DB2. (Move list has been updated to show the new input)
    Kratos
    212's last hit is a bit faster, this is in order to make the gap smaller in the string.
    B12 is faster.
    F14's recovery frames on hit were reduced: This was done to prevent Kratos from being punished easily.
    F2 is faster.
    D1's recovery frames on block and on hit have been reduced.
    D3 is faster.
    D3's recovery frames on block, whiff and hit have been reduced.
    Skarlet
    B24 can now be special cancelled.
    B24 is also faster, this is in order to remove the gap present in this string.
    F212,1+2's first four hits damage on block was reduced to exactly 1%. This reduces the overall chip damage to 6%, from 8%.
    F312's last two hits now hit Mid.
    Armor duration of EX Crimson Dash heavily reduced. As a result, it can no longer be extended by an Up/Down Slash or a Slide.
    Maximum XRay damage increased to 32% (if all hits connect), minimum XRay damage increased to 31%.
    Teleport (on ground, Non EX only) speed slightly increased.
    Teleport (on ground, Non EX only)'s recovery frames on block and whiff slightly increased.
    She uses the normal version of her 1st fatality on Kratos now.
    Raiden
    EX Vicinity Blast now hits Mid.
    The hitbox of EX Vicinity Blast has been adjusted so it does not whiff on crouching opponents.
    Rain
    Walkspeed is slightly faster (both forwards and backwards).
    D3's recovery frames on whiff, block and hit have been reduced.
    He uses the normal version of his 1st fatality on Kratos now.
    Liu Kang
    EX and non EX Parry have faster startup.
    To counteract this and to prevent the Parry from being too spammable, both versions' recovery frames on whiff have been increased.
    Scorpion
    D4's recovery frames on whiff, hit and block have been reduced.
    D3's recovery frames on whiff, hit and block have been reduced.
    F214's last hit is now special cancellable, but only the teleport (both versions) will hit the opponent.
    To further complement the change above, F214's last hit is faster.
    F4 is slightly quicker.
    Spear (both versions) recovery frames on block have been reduced.

How To Install Mods In Mortal Kombat Komplete Edition 7




Download:MK9 Trilogy Edition v1.00
Source:PSX-Place

While you are at it, take a look at our PS3 game modding threads right here at PSX-Place.